Expand description

Abstract interface to implement random-access instances

This crate defines the shared RandomAccess trait that makes it possible to create different backends for reading, writing and deleting bytes. With a shared interface, implementations can easily be swapped, depending on the needs and the environment.

Known Implementations

Full implementations of RandomAccess include:

Examples

Your own random-access backend can be implemented like this:

use random_access_storage::{RandomAccess, RandomAccessError};
use async_trait::async_trait;

struct MyRandomAccess {
  // Add fields here
}

#[async_trait]
impl RandomAccess for MyRandomAccess {
  async fn write(&mut self, _offset: u64, _data: &[u8]) -> Result<(), RandomAccessError> {
    unimplemented!();
  }
  async fn read(&mut self, _offset: u64, _length: u64) -> Result<Vec<u8>, RandomAccessError> {
    unimplemented!();
  }

  async fn del(&mut self, _offset: u64, _length: u64) -> Result<(), RandomAccessError> {
    unimplemented!();
  }

  async fn truncate(&mut self, _length: u64) -> Result<(), RandomAccessError> {
    unimplemented!();
  }

  async fn len(&mut self) -> Result<u64, RandomAccessError> {
    unimplemented!();
  }

  async fn is_empty(&mut self) -> Result<bool, RandomAccessError> {
    unimplemented!();
  }

  async fn sync_all(&mut self) -> Result<(), RandomAccessError> {
    unimplemented!();
  }
}

Enums

Traits

  • Interface for reading from, writing to and deleting from a randomly accessible storage of bytes.